Your diet is a deck. Build it, draw it, play it.
Tracking what you eat shouldn’t feel like bookkeeping. Deck & Dine turns it into a co-operative roguelike card game: draft a hand each morning, assemble a pantry, keep a run alive.
● The loop
Draft. Cook. Keep the run alive.
Open a hand every morning
A random draw from the deck you’ve unlocked — base essentials, uncommon variety, the occasional rare luxury. What you draw is what you cook.
Closed circles, not leaderboards
Public rankings make people quit. Taverns are small groups of friends: see who’s on a run, spectate a pantry, open a guild chest the group earned together.
The grocery list writes itself
Draft a card and everyone in your household sees it instantly. Couples and housemates get one list, assembled from what’s actually been drawn.
Seven days opens a chest
Consecutive days build a multiplier. Sunday pays it out — trial cards for decks you haven’t unlocked, or something purely cosmetic.
Turn off Saturday night
Every modifier is opt-in. Don’t want the drink rule? Toggle the medallion off. The run bends instead of breaking, and your history survives.
A slip isn’t day one again
Strict challenges send you back to the start over one mistake, which is why most people abandon them. Break a rule here and the run can be rescued.
Every other tracker is a spreadsheet wearing an app’s clothes.
Deck & Dine · in development · no release date yet





