In development

Your diet is a deck. Build it, draw it, play it.

Tracking what you eat shouldn’t feel like bookkeeping. Deck & Dine turns it into a co-operative roguelike card game: draft a hand each morning, assemble a pantry, keep a run alive.

The loop

Draft. Cook. Keep the run alive.

Daily draft

Open a hand every morning

A random draw from the deck you’ve unlocked — base essentials, uncommon variety, the occasional rare luxury. What you draw is what you cook.

Taverns

Closed circles, not leaderboards

Public rankings make people quit. Taverns are small groups of friends: see who’s on a run, spectate a pantry, open a guild chest the group earned together.

Shared pantry

The grocery list writes itself

Draft a card and everyone in your household sees it instantly. Couples and housemates get one list, assembled from what’s actually been drawn.

Weekly chests

Seven days opens a chest

Consecutive days build a multiplier. Sunday pays it out — trial cards for decks you haven’t unlocked, or something purely cosmetic.

Relics & curses

Turn off Saturday night

Every modifier is opt-in. Don’t want the drink rule? Toggle the medallion off. The run bends instead of breaking, and your history survives.

Revive

A slip isn’t day one again

Strict challenges send you back to the start over one mistake, which is why most people abandon them. Break a rule here and the run can be rescued.

Every other tracker is a spreadsheet wearing an app’s clothes.

Deck & Dine · in development · no release date yet